30 Dec 03 Despite bugs, controversy and heated debate, Black & White was a landmark in PC gaming. Like no other game, it put your own morality at the heart of the experience, not to mention boasting some of the most innovative game design ever seen.
Responding to criticisms of the first title, the sequel is set to be a far more complete affair, though once again the focus is on your King Kong-sized creatures. Series mastermind Peter Molyneux elaborates: "There are fewer creatures in B&W2, but what they can do and their look is vastly improved. They're far more intelligent, meaning they can be key in the overall game strategy, but they're easier to train."
These brainier beasts are also key to the increased tactics available to you during battles. "If you're in defensive mode, your aim is to repel your attackers from your city, so you need to use your creature to repair any damage to your ramparts. If you're attacking, your beast will lead your armies, which are organised by joining small units into bigger formations. These can then be split into two parts, with you leading one half, and your creature the other, so you can overcome the opposition with a pincer movement."
Clearly there's a stupendous game in the making here - keep an eye on our monthly 'Lionhead Diaries' (page 150) for more updates.